Macro world-building is to epic storylines what micro world-building is to…?
It’s occurred to me more than once that epic fantasy quests tend to be the standard cliche. Tolkien’s ‘Lord of the Rings’, Martin’s ‘Song of Ice and Fire’, Abercrombie’s ‘The First Law’. I might even accuse Neil Gaiman’s ‘American Gods’ of being an epic urban fantasy. There’s no shortage of untried boys off to save the land from the evil overlord in this genre or hard-hearted antiheroes stumbling into wicked schemes that demand their reluctant action. Our writers have a tenancy and a reputation to dream BIG. … Myself included. The siren call of royalty and massive catastrophes is hard to resist.
But what happens if we shy away from epic? What if the story is told on a smaller scale?
This isn’t a new idea, really. If contemporary novels used the same scale that fantasy novels used, the world would be overrun by Tom Clancy wannabes. We have mysteries of all different flavors, low-key romances, social dramas. An abundance of ideas and subjects to choose from. A multitude of things to work with, corporations, cultures, attitudes, ideas…
Maybe the real world just has more to work with. Maybe, when we go to draw out our world maps, we’re doing ourselves a disservice and cutting out ideas that don’t need maps to sketch out. Fantasy is a setting, not a genre. Perhaps an expectation of flavor… the same way science fiction, westerns, and historical fiction are all ‘setting genres’, where a content genre can be (and maybe should) be added.
Are there any really good fantasy stories that ‘write small’? Have they escaped notice? Or are they just not that interesting?