fortuna

I locked the two cats in my bedroom, so that I could stare at the living room floor in peace.

The birds started small, just like she did. Baby sparrows, fallen from the nest, their nests neatly snapped as Fortuna laid them on before the back patio door. Her kill was almost dainty.

After that, I found a live bird in the garage, nestled in a temporary haven between the step in the concrete and the garage door, feathers strewn around its hiding place. I picked it up and took it outside, and I petted its feathers. Just another sparrow, the kind you’d find anywhere. After a few minutes, it chirped twice and flew away.

My mother blamed herself. We had a bird feeder in the back garden, its post wrapped in metal to keep the squirrels out (ha!). And when the birds would come in, they would pick through the mix of seeds to get to their favorite treat, spilling some of the rest on the grass below. By the bushes. And when the birds would run out of seed, they’d fly to the ground to pick at it there. Our cat was less than a year old at that point, but she displayed talent for the hunt. And she liked birds. Moving from the city suburb to northern Idaho did not hinder this. Especially since, courtesy of our new houses’ last owner, the house came with a series of dog doors.

Fortuna was a beauty. Her fur was short, black, and glossy, her body small and lithe. Some cats chase string when you dangle it. There was nothing that Fortuna wouldn’t chase. She’d go for blades of grass, keys, phone cords, even my wooden practice daggers (courtesy of martial arts training). She’d scratched and bloodied my hands several times, whenever I was stupid enough to try to make her pounce on the toys I offered. Always enthusiastic, never cruel.

We were a dismayed, though, when we found the dead bird scattered around our new house’s bedroom halfway through the remodel. From what I could tell, it had been another sparrow, but this time all we found were feathers and a head. Another followed that, in another room. Then she’d managed to catch herself a starling.

Back to the living room. We had tiled and carpeted the floors. The rooms had gone from a hideous 80’s pink-walls-with-a-green-carpet to boring beige, which in a house of this make was really all that could be done. Asian furniture in cherry graced the corners, and managed to make the giant iron wood-furnace less hideous. Nothing there could distract from the large black duck.

Black, gray, and very dead, it reclined on the new carpet just past the tiled entryway. Its neck held a particular angle that suggested that it had been snapped. Feathers were missing from its tail, torn out and played with all along the hallway.

And to think, I’d been petting that cat…

starting the 3rd draft

I’ve started the 3rd draft of Blue Crystal today.

I haven’t finished my plot-scrub. I’ve made some changes, questioned some motives, filled in several characters, but the detailed chapter-by-chapter plot lies incomplete on my notebook. I think it’s time to admit that I’m not much of a plotter. Which isn’t to say that I won’t be using all the ideas that I did come up with for those chapters.

I’m resetting the word count bar. I’m also putting up the first five hundred words in my excerpt page. Go take a look– I think this draft is already much better than the last.

third draft theories

First, it’s probably safe to say that I’m feeling better. Thanks for the get-well comments, guys!

I’ve been going through my plot recently, as part of my scheduled plot-scrub (which is turning out to in fact be a beastly, terrible creature that seems determined to pin me down and chop me up– fie to whoever decided to hand that thing a chainsaw). After some study, I’m adding in another plotline, because I noticed that one of my protagonists seems to be lounging around when other characters aren’t looking. Add in another plotline, carefully consider the implications and how this will change the story… typical revision stuff.

But it also had me thinking about the structure of chapters, and how individual pieces (because chapters are pretty good examples of broken-up chunks of story) contribute to the overarching plot. While I’ve been re-planning chapters, inserting new ones, thrashing others, I’ve also been wondering what the best way to structure each chapter might be.

Simplistic as the idea is, what is a chapter, and what should it accomplish?

I don’t have the answer for that, of course. I’m not sure that there is one. But I do have some ideas, theories, some possibly even worth discussing.

A chapter should be enticing. The audience should want more. This is a cardinal rule of writing: make things that other people want to read. This point is entirely subjective; possibly the reasons we group books by genre. Fantasy, science fiction, and westerns are premises and settings, if you think about it. Romance, action, drama, suspense, and horror are plot and theme elements. This is why you can have a fantasy-action story, a scifi romance, a western horror, and other fun combinations (keeping in mind that setting seems to supersede tone in bookstores). While the genre lines don’t make complete sense in the matter of content, it’s really all reader expectation, desires to be filled. I don’t really like genre categories, but I think it’s important to realize what they really are: pre-defined tastes, not too unlike calling something sweet, salty, or chewy. Unfortunately, this ‘season to taste’ rule doesn’t help with the composition of a chapter.

As an aside, my personal solution to the problem of interest is: Think of book ending that would make you (the author) bounce up and down with manic glee. Go write. Try to get there.

What else should a chapter be? Why do we use chapters? Why not some other paragraph breaks, also used in fiction to end scenes, ect? Adult novels don’t seem to include a ‘table of contents’ anymore. Some chapters are titled, some are numbered. Some are neither. Some people write long chapters, others end them after only a few pages. Some use length to determine their chapters, others are fond of POV shifts and scene changes, while some use significant plot events.

I have a theory right now that when chapters are long and based on plot events, elements of short story form might be a very good way to construct them. You have your basic elements of plot: set up, rising tension, crisis, and resolution. While this works for a story, this could also be applied to the individual elements of the conflict in their own right, and if a chapter is being based around chunks of conflict, it might be a smart way to structure a chapter, daisy-chaining conflicts and resolutions with each other from chapter to chapter, introducing new problems after the minor climaxes.

Note: there is a difference between ‘resolution’ and ‘problems go away’. I once read a book where a chapter ended with a character learning a terrible secret, then getting pushed down several stories, maiming himself if he did manage to survive. Building tension, conflict, and resolution– just not a happy one.

That style, of course, would create something of a rhythmic motion to it, a lapping of waves on a beach, so to speak. It could be good, or it might not work. But it would almost certainly focus the chapter on at least one big problem, which immediately inserts tension into a story.

Any other thoughts on the use of a chapter? I’m particularly interested in thoughts on structure right now.

lie to me

The other day, I was reading a few chapters of a story for my new crit partner (which is going very well so far, I’m happy to report), when I noticed that some her characters’ thoughts contradicted some of the events in the story. Stating theory like fact, coloring the readers’ view with their own perspective, making decisions about the other characters based on chance, situation, and emotion.

… I love it when authors do that.

The unreliable narrator has always interested me. It’s an immediate insight into the character’s head, creating at least two different stories into the prose: what they say is happening, and what I as a reader can see between the lines. Playing with perspective, can have some great effects on prose and help add an immediate level of depth to a story.

writing the second draft

I had a request to share how I went about writing the second draft of my novel. As a disclaimer, this is just how I did it; I’m certain that others try different methods that work well for them.

My first draft was written during NaNoWriMo (National Novel Writing Month— I highly recommend participating) last November, 50,000 words in one month. It took another week after November to finally finish it, which brought it up to approximately 52,000 words. As expected of a NaNo novel, it had several major problems.

First, there was the pacing. I was writing furiously for four weeks to produce volume, not good craftsmanship. My first test reader said that the book felt like it needed to be about twice as long, which I agreed with. The city was an undefined blur, the castle equally nondescript. My prose rambled, got distracted, changed ideas halfway through sentences.

Some of the characters were very fleshed out. Others were flat and uninteresting. My two protagonists, Rylan and Wyrren, were not very consistent. My villains showed up when inconvenient for my heroes, the characters were sidetracked at several points. Some characters I had decided would be important, but seemed to decline their part in my plot.

And speaking of plot… the entire middle of my story sagged terribly. I had the ending I wanted, the beginning I wanted, and I got to keep my tiger-fight… and yes, I could see what I was going for in that first draft. It was also an unholy mess.

Now, I’m a terrible critic. I’ve been spoiled by literature, and I’ve read too many good books to be impressed by mediocre work. This might even be the reason that I’m so hesitant to start reading something new… I have a fear of being let down by a book, as if they were a new friend that I was entrusting myself to. When I read a book or watch a movie, I ask myself things like, “If I had written this passage, would I be satisfied with it?”

I also have an excellent memory for words on paper. I can still quote poems that I memorized twelve years ago, regardless of length. So I don’t forget the things I write in a hurry.

In January, I read over a few pieces of my printed first draft, put it away, and began writing the second draft. From scratch. No references, no list of absolutely required scenes. After the second chapter, I felt that I needed to be reminded of where I was going. Instead of going back to the first draft, I wrote a detailed outline of the book and kept going.

To those of you who practice art, I compare the first draft to a thumbnail sketch. It’s enough to let you know what you’re going for. But if you draw from the sketch, you’re just going to get a bigger sketch. Best to have worked out your thoughts ahead of time and begin fresh, looking forward to other references other than old, and quick, work. I can say that my second draft is far superior to the first in every way, but still not perfect.

That’s what the third draft is for.

world building: introducing vastii

Blue Crystal is set entirely in a city called Vastii. I’ll touch on that next, before I get down to the basics: food, water, clothes, shelter, light. I should mention first that this is a large city, complicated, and I should probably take two weeks just to cover the different levels, not to mention some of the notable buildings.

So, this is a brief, incomplete overview to give an idea of the setting before I delve into other essentials.

Vastii, the king’s city: ruled by the Kanichende family, whose crest is a serpentine dragon in gold curling across a field of stars. Vastii is built into the ground, into the shaft of a now dormant volcano and covered over to protect the residents from the cold on the surface. Temperatures here range from roughly -5 to -20 degrees Celsius, depending on where in the city you are. There are places even warmer deep in the earth, but the trade-off is sulfur and other various forms of gas. Dig too far down, and eventually magma will be rediscovered. References to glowing rivers are a very common form of profanity.

A Map of Vastii

Vastii is built around a very large, circular hole in the earth, called the Pit. Along the Pit runs a long road that descends counter-clockwise, always keeping the open ledge on the left as it goes further down. This is called the Spiral Highway. Carts, shipments, anything moving from one level of the city to another will be transported (under heavy guard) along this route. Though it’s a good path to take for someone who doesn’t wish to get lost in the tunnels, it can also be very dangerous. The easiest way to commit a murder in Vastii is to shove a man off of the edge, and there are no rails.

At the very top of the Spiral Highway is the palace, which is build into the stone at the top. As the residents of Vastii had carved and dug their city rather than building it per say, the idea of building roofs are lost in their architects. They prefer to make elaborate facades without defining an external structure, which would take much more work. Across the Pit from the palace is the university, which also takes up a space on the level below it. Not far from that is the Arena, which takes up four levels and provides stairs. Using the arena, a man can move quickly from the fifth level of the city to the second.

Each level of the city is defined by the palace. The palace begins the first level, and where the road moves under the palace walk is where the second level begins. Furthermore, they define their addresses by level, then radial degrees, then distance from the edge of the Pit. The palace, for instance, is 1:00:75, with ’75’ being the distance in yards to the palace gate (through a long path of sculpture and rock gardens). The University is 1-2:175:05, indicating that the structure spans two levels, is almost exactly halfway across the Pit from the palace (175 degrees), and begins only fifteen yards away from the edge. The Arena is at 2-5:220:00, as the Spiral highway moves through the Arena’s facade.

Beyond the Arena is the craftsmen’s district, and after that, the very humble cave dwellings of the common men. Most don’t bother with addresses down there; once you get past the seventh level there’s no point in counting. No one respectable lives down there, no one who would know or use an address. Of course, there are numerous side streets that link to the Spiral Highway. Near the bottom they move like the tunnels of burrowing insects, the middle is filled with nonsensical but helpful routes to spare travelers from needing to take trips around the highway, and the top levels have long, straight avenues, each home with its own address given by the city’s cartographers.

world building topics

I’ve been working on a (rough) list of all the topics that world building could cover in speculative fiction, which quickly became too long and ambitious to ever be able to cover in a month. Still, I think it could probably serve as a guide or inspiration. Most of these topics overlap.

Topic list:
Continue reading

invitation to world building month

This is the official invitation!

August is going to be dedicated to world-building, here, and on any other blog or site that wishes to participate. We’re going to be exploring everything; history, art, politics, geography, map-making, town-building, magic, science, rumor mills, everything that provides a setting for writing. Any medium of exploring these topic is welcome, from essays to writing samples to artwork. This is an open project. As with Villain Month, I’ll be showcasing people’s work every week.

Interested in participating? Just leave a comment, and be sure to include the URL where you’ll be posting your own projects.

June’s Villain Month was a great success; here’s hoping that World Building Month can do the same!

an excerpt

I’ve been having trouble with a fight scene, so I went back to try it again, focusing more on the set up this time. Better, I think.

The chamber that Rylan stepped into was large, over twice as long as it was wide, and their path was a set of gallery railings that ran along the walls. Halfway through the room a walkway spanned the width and divided the room in two, and two jeweled chandeliers hung down on either side, ropes of glittering diamonds and sapphires dangling almost carelessly. The lights were pinpricks of gold from the candles that spanned along the rail, just enough to see the stairs across the room. “That one?” he whispered.

Dacha panted louder than he spoke, slightly bent and shrugging her shoulders in time with her breathing. She nodded. Rylan took the lead, and chose to walk around the wall and avoid the walkway. Saffira’s lantern behind him threw a giant’s shadow on the far wall. Dacha may have been out of breath, but adrenaline gave Rylan the impression that his heard had moved behind his ears. He moved at a walk for Dacha’s sake, both swords free of their sheaths and his eyes scanning to and fro. There were four doors on the upper level aside from their intended staircase, one at each corner. Four silent, black mouths.

Two footsteps beyond the first corner, Rylan heard an extra set of feet on the tile floor. “Saffira!”

The wild woman spun between her companions and the open doorway, and she blocked high. The black axe crashed onto the large knife and forced Saffira to her knees. Two other guards moved past him with short swords in hand, and Rylan heard the sound of crossbows loading across the room.

a precursor to world building month

Once upon a time, when I was trying to avoid defining a plot, a beginning, or an end to the vague story-idea I had in my mind (a few years ago– internet role play, of all things, taught me how to move a story along, but that’s another issue entirely), I used to build static characters that only had situations, not actions, and worlds with details but not events. I made maps. I drew terrain, and defined linguistic patterns so that I could have realistic naming conventions for the cities.

Saint Know-All brought up the point that world-building can be completely distracting from the writing process, and I thought that I’d address that. World building is done to enrich your story. It requires action, and relevance to the project. It needs to contribute. After all, there’s not much point detailing characters that won’t be mentioned in the story. And world-building is important in genres other than fantasy and sci-fi.

Building a planet, galaxy, alien races, and government are all world-building. But so is defining the layout of a character’s house, the kind of furniture in the front room, the name of the street that said character lives on, the gossip that is spread around, and the statue that was defaced in the local park. No one can completely define the place they’re writing… and when you start mapping out blades of grass, you’ve probably gone too far. So first, before we begin our world building project, we’ll need to define its scope.

Simply put, where does the story go, what topics does it consider or touch on, and what are we going to see most often? Detail that.

For instance, if your character is a member of the local nobility, you should have a very, very good idea of how their system works, what the local issues are, and what duties fall to whom in the government. Even if a king isn’t introduced, you should know what kind of man he is and what he will and will not involve himself with. What people eat halfway across the world from said character will not be considered important, unless the character has a penchant for foreign delicacies.