world building topics

I’ve been working on a (rough) list of all the topics that world building could cover in speculative fiction, which quickly became too long and ambitious to ever be able to cover in a month. Still, I think it could probably serve as a guide or inspiration. Most of these topics overlap.

Topic list:
Continue reading

invitation to world building month

This is the official invitation!

August is going to be dedicated to world-building, here, and on any other blog or site that wishes to participate. We’re going to be exploring everything; history, art, politics, geography, map-making, town-building, magic, science, rumor mills, everything that provides a setting for writing. Any medium of exploring these topic is welcome, from essays to writing samples to artwork. This is an open project. As with Villain Month, I’ll be showcasing people’s work every week.

Interested in participating? Just leave a comment, and be sure to include the URL where you’ll be posting your own projects.

June’s Villain Month was a great success; here’s hoping that World Building Month can do the same!

a precursor to world building month

Once upon a time, when I was trying to avoid defining a plot, a beginning, or an end to the vague story-idea I had in my mind (a few years ago– internet role play, of all things, taught me how to move a story along, but that’s another issue entirely), I used to build static characters that only had situations, not actions, and worlds with details but not events. I made maps. I drew terrain, and defined linguistic patterns so that I could have realistic naming conventions for the cities.

Saint Know-All brought up the point that world-building can be completely distracting from the writing process, and I thought that I’d address that. World building is done to enrich your story. It requires action, and relevance to the project. It needs to contribute. After all, there’s not much point detailing characters that won’t be mentioned in the story. And world-building is important in genres other than fantasy and sci-fi.

Building a planet, galaxy, alien races, and government are all world-building. But so is defining the layout of a character’s house, the kind of furniture in the front room, the name of the street that said character lives on, the gossip that is spread around, and the statue that was defaced in the local park. No one can completely define the place they’re writing… and when you start mapping out blades of grass, you’ve probably gone too far. So first, before we begin our world building project, we’ll need to define its scope.

Simply put, where does the story go, what topics does it consider or touch on, and what are we going to see most often? Detail that.

For instance, if your character is a member of the local nobility, you should have a very, very good idea of how their system works, what the local issues are, and what duties fall to whom in the government. Even if a king isn’t introduced, you should know what kind of man he is and what he will and will not involve himself with. What people eat halfway across the world from said character will not be considered important, unless the character has a penchant for foreign delicacies.